Bring something to read if you’re lining up for VR at SDCC

Last weekend was San Diego Comic-Con. Like every year, the reviews are that it was a total blast and can’t wait to do it again. Also, the lines and line management were out of control. This year there’s a special addendum to those complaints: virtual reality lines take too long. I wasn’t an attendee before Hollywood took over the convention, but I was there to witness the before and after of the virtual reality invasion. I can honestly say that I can’t tell the difference; the lines for everything are lengthy. Further, virtual reality lines take a long time everywhere. I’ve tried VR arcades, VR expos, and VR in my living room and they all take awhile. The real question is were the waits in VR lines at San Diego Comic-Con worth it? It depends upon the attraction. Continue reading “Bring something to read if you’re lining up for VR at SDCC”

Virtual reality at San Diego Comic-Con 2017 (updated 7/14)

This year is my second year of attending San Diego Comic-Con as a “virtual reality blogger.” That title bestows no special privilege, though. In every measure I am just an average attendee only my schedule is slanted with a specific agenda: do all of the VR stuff at the con. I have given up on the big pop culture panels in order to maximize my virtual reality experiences. It worked out pretty well last year and I’m eager to try again. One of the things that I did last year was to post about the VR offerings at the con, updating the post as new info was learned. This post is where I do that all over again, as though I’ve started a blog tradition. Continue reading “Virtual reality at San Diego Comic-Con 2017 (updated 7/14)”