As I first walked into the Exhibition Hall at last weekend’s VRLA Expo I scanned left to right to take in the sights. One of the first things that caught my eye was the shiny metal stepvan of Exit Reality. At first glance I wasn’t sure what these guys were all about so I approached them for a better look. Even up close I wasn’t entirely sure what I was seeing. They had the van with a line of people queued to enter it and they had a metal pod with a line of people queued to enter it as well. It was clear that both the van and the pod had Vive headsets, so I got why people were in line, but I didn’t really understand what Exit Reality was hawking. It was about an hour long wait in line until I was able to enter the van. My friend and I put the time to good use by getting to know the people of Exit Reality. Continue reading “Exit Reality brings virtual reality to the people”
A couple of weeks ago the first virtual reality arcade in Los Angeles opened: the IMAX VR Experience Centre. I had planned to wait a month or so before visiting but enthusiasm got the better of me and I impulse bought tickets for Monday, February 20, 2017. Even though I’m pretty well experienced with virtual reality I hadn’t yet tried an arcade. Plus IMAX VR was offering things that I don’t have access to at home. I went in jittery with excited fanboy adrenaline. Continue reading “My visit to IMAX VR Experience Centre”
When I was a kid visiting Magic Mountain in the 1970s the Great American Revolution roller coaster was a big deal. I remember waiting in line for it for hours. I remember almost chickening out except my friend dared me to ride it. I also remember doing the same thing to him. Two decades later, when that same friend and I were back in the park, the Revolution was only worth riding if there was no line. It was eclipsed by bigger, newer attractions. Two decades after that, nearly forty years after the Revolution was built, Six Flags had a tired coaster on its hands, one that is a centerpiece of the park and one that packed diminished thrills. Their solution was to fit the coaster with virtual reality goggles and allow riders the option of riding with or without wearing them.