Recap of virtual reality panels at San Diego Comic-Con 2017

Even though I’m not connected to the world of high tech consumer electronics I enjoy following news of them. I follow tech news sites with my RSS feed, I listen to tech podcasts, and I follow a bunch of tech journalists on Google+. I’m equally not connected to the world of virtual reality, but I’m an even larger consumer of its news and podcasts. Between getting into tech and getting into VR I got excited about 360° photography. I spent time chasing a basic knowledge of its dos and don’ts, with the lessons learned being completely applicable to virtual reality. This stew of a hobby steers me into events and talks about how virtual reality and immersive settings gets made. It gives me appreciation for the work that goes into the things I enjoy, plus I also like knowing a few things about a few things. When I was at San Diego Comic-Con in July I attended as many panels about virtual reality as I could and I learned a few more things. Continue reading “Recap of virtual reality panels at San Diego Comic-Con 2017”

Bring something to read if you’re lining up for VR at SDCC

Last weekend was San Diego Comic-Con. Like every year, the reviews are that it was a total blast and can’t wait to do it again. Also, the lines and line management were out of control. This year there’s a special addendum to those complaints: virtual reality lines take too long. I wasn’t an attendee before Hollywood took over the convention, but I was there to witness the before and after of the virtual reality invasion. I can honestly say that I can’t tell the difference; the lines for everything are lengthy. Further, virtual reality lines take a long time everywhere. I’ve tried VR arcades, VR expos, and VR in my living room and they all take awhile. The real question is were the waits in VR lines at San Diego Comic-Con worth it? It depends upon the attraction. Continue reading “Bring something to read if you’re lining up for VR at SDCC”

Virtual reality at San Diego Comic-Con 2017 (updated 7/14)

This year is my second year of attending San Diego Comic-Con as a “virtual reality blogger.” That title bestows no special privilege, though. In every measure I am just an average attendee only my schedule is slanted with a specific agenda: do all of the VR stuff at the con. I have given up on the big pop culture panels in order to maximize my virtual reality experiences. It worked out pretty well last year and I’m eager to try again. One of the things that I did last year was to post about the VR offerings at the con, updating the post as new info was learned. This post is where I do that all over again, as though I’ve started a blog tradition. Continue reading “Virtual reality at San Diego Comic-Con 2017 (updated 7/14)”

San Diego Comic-Con 2016 recap: VR Panels

It’s easy to forget that San Diego Comic-Con is a non-profit entity that hosts educational panels. For decades they have offered how-to panels for budding writers, storytellers, illustrators, makers, and more. This year they offered panels related to virtual reality as well. SDCC keeps count of how many people attend each panel and based upon the attendance I saw this year I think next year there will be plenty more VR discussion at the con. Continue reading “San Diego Comic-Con 2016 recap: VR Panels”

San Diego Comic-Con 2016 recap: VR Experiences

San Diego Comic-Con is a venerated institution of pop culture. What began as a gathering of comic book fans decades ago has since assimilated fandoms for fantasy and science fiction, movies, television, tabletop and video games, and now virtual reality. VR has been present at SDCC for the past few years but in limited capacity. 2016 changed that, with virtual reality being visible everywhere in and around the San Diego Convention Center. There were many opportunities to try VR experiences, there were daily panels discussing the topic of VR, and there were prosumer meet-ups. Continue reading “San Diego Comic-Con 2016 recap: VR Experiences”

Virtual reality at San Diego Comic-Con 2016 (updated 7/19)

For the past few years there have been virtual reality experiences available at San Diego Comic-Con, but to say that VR was a presence at the con would be to overstate it. The 2014 convention had a 90-second X-Men experience on Oculus Rift at the Fox booth and a Sleepy Hollow Rift experience of about the same duration at on off-site location. The 2015 convention had OVERKILL’s The Walking Dead VR experience available at Walker Stalker Fest, which was an off-site event. 2016 has been crowed as The Year of Virtual Reality. This year’s SDCC will reflect that with enough VR to strain a VR blogger’s schedule. Continue reading “Virtual reality at San Diego Comic-Con 2016 (updated 7/19)”